Handler发送消息的delay可靠吗

MessageQueue如何处理消息

Handler的这些方法

Handler的这些方法最终执行的都是MessageQueue.enqueueMessage()方法

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boolean enqueueMessage(Message msg, long when) {
synchronized (this) {
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}

// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}

enqueueMessage()方法就是将handler发出的message插入messageQueue中。方法中走if条件的话就是当前queue中没有要处理的message,则当前插入的msg为message链表的头;如果走else方法,那么说明当前message链表中有message,插入的msg按照when的先后插入链表。

处理message链表中的消息是在Looper.loop()方法方法中进行的。loop()方法是个for(;;)循环,在每次循环中都会调用messageQueue.next()方法进行消息的获取,然后再分发处理。

messageQueue.next()

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Message next() {
// Return here if the message loop has already quit and been disposed.
// This can happen if the application tries to restart a looper after quit
// which is not supported.
final long ptr = mPtr;
if (ptr == 0) {
return null;
}

int pendingIdleHandlerCount = -1; // -1 only during first iteration
int nextPollTimeoutMillis = 0;
for (;;) {
if (nextPollTimeoutMillis != 0) {
Binder.flushPendingCommands();
}

nativePollOnce(ptr, nextPollTimeoutMillis);

synchronized (this) {
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
if (msg != null && msg.target == null) {
// Stalled by a barrier. Find the next asynchronous message in the queue.
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());
}
if (msg != null) {
if (now < msg.when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// Got a message.
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
if (DEBUG) Log.v(TAG, "Returning message: " + msg);
msg.markInUse();
return msg;
}
} else {
// No more messages.
nextPollTimeoutMillis = -1;
}

// Process the quit message now that all pending messages have been handled.
if (mQuitting) {
dispose();
return null;
}

// If first time idle, then get the number of idlers to run.
// Idle handles only run if the queue is empty or if the first message
// in the queue (possibly a barrier) is due to be handled in the future.
if (pendingIdleHandlerCount < 0
&& (mMessages == null || now < mMessages.when)) {
pendingIdleHandlerCount = mIdleHandlers.size();
}
if (pendingIdleHandlerCount <= 0) {
// No idle handlers to run. Loop and wait some more.
mBlocked = true;
continue;
}

if (mPendingIdleHandlers == null) {
mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
}
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
}

// Run the idle handlers.
// We only ever reach this code block during the first iteration.
for (int i = 0; i < pendingIdleHandlerCount; i++) {
final IdleHandler idler = mPendingIdleHandlers[i];
mPendingIdleHandlers[i] = null; // release the reference to the handler

boolean keep = false;
try {
keep = idler.queueIdle();
} catch (Throwable t) {
Log.wtf(TAG, "IdleHandler threw exception", t);
}

if (!keep) {
synchronized (this) {
mIdleHandlers.remove(idler);
}
}
}

// Reset the idle handler count to 0 so we do not run them again.
pendingIdleHandlerCount = 0;

// While calling an idle handler, a new message could have been delivered
// so go back and look again for a pending message without waiting.
nextPollTimeoutMillis = 0;
}
}

在next()方法的for循环里面

nativePollOnce(ptr, nextPollTimeoutMillis);这句话nextPollTimeoutMillis=-1时会在native层阻塞,即message链表为空的情况(消息队列空闲)。当有消息立即执行或有消息将要执行都不会阻塞。

当阻塞在native层的时候,只有消息队列中插入了新的消息(messageQueue.enqueueMessage()),才能唤醒nativePollOnce方法,再往下执行next方法。

消息队列优化

  • 过滤重复消息

    handler.sendMessage()前,将之前发送过的相同what\object的message都remove掉。

  • 取消互斥消息

  • 复用消息

    复用消息可以避免重复GC

消息空闲IdleHandler

在消息队列空闲的时候会回调IdleHandler的queueIdle()方法。

idleHandler要在messageQueue中进行添加才能接收到回调。

Looper.myQueue().addIdleHandler(idleHandler)

使用独享的Looper——HandlerThread

在有Looper的线程就可以直接创建Handler,或者创建Handler的时候传入一个looper也可以。

delay大于Handler Looper的周期时,delay时间基本可靠

Looper负载越高,任务越容易积压,导致UI卡顿

在对时间要求高的时候,不要用Handler的delay作为计时的依据